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Adhi Chittur is the principal of PixelChanger.  With over 30 years of programming experience and 15 years as an engineer, manager, and consultant in the Silicon Valley video game industry, he has worked with many game and tech companies including Activision, Electronic Arts, Google, Oculus, Sega, Sony, Ubisoft and Warner Brothers, on franchises such as Call of Duty, Command & Conquer, Lord of the Rings Online, Harry Potter, Marvel's Avengers, Mad Max, and Tom Clancy as well as many technically notable startup projects, independent games, and R&D, including Jon Favreau’s Gnomes & Goblins, City of Eternals and MediaSpike.  Adhi holds an Sc.B. in Applied Mathematics & Computer Science from Brown University.

Curriculum Vitae (Request Permission)

SAN FRANCISCO
NEW YORK
ZURICH
TECHNICAL SOLUTIONS
VALUE

PixelChanger provides general software engineering, development management, and operations consulting with exceptional care to the idiosyncracies of every scenario and organization, large or small, with rarely-found attention to long-term institutional implications.  We particularly excel at the most intractable of problems.

EXPERIENCE

Game engineering to cloud architecture to whitepapers to devops to security to IT management to scrum mastering to technology investment.  Dozens of languages, protocols, development kits, packages, frameworks, environments, methodologies. We are as equally experienced architecting a project from scratch as parachuting in to help ship and maintain a finished product.

PROFESSIONAL

Master crafting requires a wide variety of tools and techniques, and the quality of the craft is shown in not only immediate elegance, but also roboust resilience.  It requires a keen eye for resource allocation, a notoriously difficult art in the field of technology.  On-budget, on-time, and above expectations are the rule; we always aim to under-promise and over-deliver.

CONTACT

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